Mackenzie Price is the founder of 2 hours learning.
Young people spend more time on digital devices than ever. Almost every teenager in the country now has access to a smartphone (95%). About half of them report that they are online “almost constantly”, an increase of 24% from a decade ago, according to 2024 data from the Pew Research Center.
The alarm bells are heard. Bestselling books warn parents about the extreme dangers of screen time for mind development, such as The restless generation by a social psychologist Jonathan Hittwho points out that parents “overflow children in the real world and underestimate them online”. Research shows that more careful approach is needed.
Focusing on quality versus quantity
Recent research paints a more detailed picture of the screen impact. According to a Wall Street magazine analysisThe time spent on school -issued devices culminate in the sixth grade at 35% of educational time and from the first to 12th grade, students spend 20% of their average teaching day on devices.
Instead of focusing solely on the reduction, we should emphasize how technology is used. Some teachers find innovative ways of using technology that enhance learning – from interactive quiz and creative writing exercises in virtual global exploration and collaborative works. These transform traditional assignments to multimedia experiences where students create, instead of consuming, content.
In technology -based schools, I founded, “good screen time” is fundamental How do students learn. Our educational model uses adaptive AI for personalized courses for each student, but limits the time of the device to two hours a day in our Edtech platforms. The rest of the day focuses on practical learning and collaboration projects, recognizing that technology should enhance, not replace traditional education.
Screen items
As technology is becoming increasingly integral to our lives, I believe that the best approach is to identify the key elements of “good screen” to help us cultivate the next generation of businessmen, thinkers, creators and leaders.
1. Creation, not consumption
We encourage students to be preventive creators, not passive consumers, digital content. When young people use social media or other platforms to explore the causes they are interested in, to create content around their interests or to connect with peers, they contribute substantially to society instead of being present.
2. Self-Admitted Learning
Technology truly allows personalized training that adapts to the rhythm and level of each student. An AI teacher monitors the understanding and sovereignty of a pupil of a subject, the detection of gaps and the adaptation of the material in real time. Technology also authorizes self-guided learning. Students have the power to pursue their know -how in their interests – a noun and fulfills part of the learning journey.
3. Proactive Guardrails
Young people need adults to help develop positive technological habits. Parents should be actively involved in their children’s digital activities, either learn about their favorite toys or work together on research projects. Screen time becomes an opportunity for connection and common learning.
4. Status status through contribution
Research by psychologist Dr. David Yeager shows that teenagers have a fundamental need to be regarded as capable contributors. The effective screen time comes into it, giving new opportunities to create real value. This “Mentor Mindset” approach – comprising high standards with high support – develop inherent incentives instead of relying on external rewards.
Good screen time in action
I see examples of how good screen time improves learning and creativity every day in our schools:
• Third and fourth graduates create business plans using ChatGPT for feedback, work to achieve high evaluations in data, including funding strategies and reinvesting plans.
• Students develop coding skills with self-guiding car programming and drones, combining technical learning with practical application.
• Our public speech program uses AI tools to help students attend and improve their presentation skills by analyzing the words inonation, rhythm and filling. Students apply these skills by producing weekly news broadcasts and serving as ambassadors of the school.
• Secondary education students use technology to explore their interests through guided laboratories such as “you are what you do”, where they follow their weekly activities and learn to become creators instead of passive consumers.
Screen time does not need to produce stress. With the teaching of young people using technology deliberately and creatively, we authorize them as careful, independent students, while utilizing the tools for tomorrow. We know that children will spend time on devices. Let us ensure that they use them to contribute, create and grow.
Forbes Technology Council It is a community only for an invitation for CIOS, CTOS and world -class technology. Do I qualify?