Stellar blade
If you wanted evidence that a wide appeal game is locked on a single console in a generation, it may not be ideal, don’t look more than the start of Stellar Blade’s PC version.
The Developer Shiftup has just announced that Stellar Blade has sold a million copies to PC in just three days of launch, which has brought up to 3 million sales since its release in April 2024, a 50% jump almost immediately.
The game has seen a huge boost abroad, especially in China, where 58% of the copies are allegedly sold. The game is also cheaper there compared to the US $ 60 -dollar version. Previously, the PlayStation’s Shuhei Yoshida said China is in particular a driving force behind these PClstation PC ports. Here’s Yoshida Sacred symbols Earlier this year:
“China is a huge PC game market,” Yoshida said. “And China is a growing but very small console market to get to the public in countries such as China, then it is important to release it on the computer.
The global increase in sales has been proven by a simultaneous Playercount of heaven that exceeded 190,000 this weekend. The new edition is reviewing very positively, a 92% ratio of steamed and an 86 metric score.
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Stellar blade
Even before this computer launch, Stellar Blade was a great success for Shiftup, this was the first AAA game of the developer, where, combined with being a new IP, made the achievement even more impressive. Shiftup confirmed that in addition to further updates in the basic game (from which there were many) that a sequel is designed for 2027, probably, though the details are rare about what it might look like.
It remains to see if this continuity will be an exclusive playstation again and there are no plans that have been announced to finally get the game on the Xbox, which is not a big surprise. The common PC is probably quite expanding for Sony, and this has almost tripled the previous record for a PC port of one of its former exclusive games (Ghost of Tsushima). Sony’s current plan is to release most of the big AAA games on the computer in the end, but this day may be years. However, games for many players start the day and date on the computer, which was successful with Helldivers 2, although it remains its only significant success in the recent impulse of live service.
In addition to proof that PC is a huge market for some games, Stellar Blade also helped to promote the narrative that people want original games of individual players instead of endless suspensions and living services. However, we do not see success at this level that often.
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